Blog
Dead Average to 1st Place in Six Months: How We Won the Brackeys Game Jam
This is a blog about how we made a game in a week that won a jam with 1,400+ entries. But it’s more than that, it’s a story of redemption...
Blog
This is a blog about how we made a game in a week that won a jam with 1,400+ entries. But it’s more than that, it’s a story of redemption...
Project
I've written several Hytale mods that have a couple thousand downloads, check them out!
Game Development
Hi everyone, this blog is a little different from the rest, this is a tutorial post. Meaning that if you have no interest in implementing a modular character system using Aseprite, then you can skip this one, I won't judge you. What is a Modular Character System? It
Blog
So recently I participated in the 2025 Game Maker's Toolkit Game Jam (link to the blog on that) and in preparation for that event, and for use in my in-progress game, I made some significant changes to my random generator package. Now as it stands I view this
For the second year running some of my close friends and I decided to come back and try our hand at the Game Maker's Toolkit Game Jam. This is the story of that experience and what we learned in retrospect.
After spending a month building a custom 2D lighting engine, I was ready to move on to other features. Then I tried to actually use it and yeah it didn't work.
Blog
When trying to overcome an obstacle, the combination of a lack of experience and a lot of determination can create solutions that work, but are unnecessarily complicated and time intensive. I don't know what to call these imperfect solutions other than the 'growing pains' of progress.
A Unity package for generating random maps